Tag: Hedonites

  • Age of Sigmar Battle Report: Ogor Mawtribes versus Hedonites of Slaanesh

    For today’s battle report, my sparring partner and I decided to test a new Slaanesh list against my new Ogors with Kragnos in toe. Check out the lists below:

    Hedonites of Slaanesh

    • Subfaction: Pretenders
    • 1x Glutos
    • 1x Lord of Pain
    • 1x Contorted Epitome
    • 22x blissbarb archers
    • 5x blissbarb seekers
    • 10x twinsouls
    • 10x pain bringers
    • Terrain feature

    Ogor Mawtribes

    • Subfaction: +1 to spells for butchers
    • 2x butcher
    • 1x icebrow hunter
    • 1x Kragnos
    • 4x mourn fang
    • 2x frost sabres
    • 6x gluttons
    • 4 leadblechers

    We usually come up with the flavor for our match as we set up terrain, so today’s battle involved an Ogor Mawtribe on the warpath coming across Kragnos, the living earthquake, and following him into conflict with a marauding band of Slaanesh’s finest. Half the board being covered in snow helped sell the illusion that the Overwinter had followed Kragnos along with his Ogor companions to their encampment before the battle.

    Round 1: Hedonites

    I was able to win the roll off, deploy first, and gave the turn to my opponent. My goal was to aim for the double turn, and otherwise react to their movement with counter charges. As is typical for the followers of Slaanesh in 3.0, the round started with a pelting of ranged attacks and ended with the pack of seekers killing my leadblechers in one combat. My boys were able to land some nasty unleash hell damage, but otherwise the first turn was relatively uneventful, just as planned.

    Round 1: Ogors

    My turn ended up being much more eventful. Despite my subfaction giving me 2 extra casts, both of my butchers whiffed on all of their spells except for Voracious Maw, dealing a surprise amount of mortal wounds. Not having a terrain feature bit me in the butt for this match, given my list, but I think my models did okay on their own without buffs. A YouTuber once told me to never rely on my spells as an Ogors player and it felt self evident in this match. Thankfully, the remains of my ogors were able to smash into the enemy line and deal a bunch of mortal wounds. Kragnos did his thing, killing the seekers, and my general popped up out of deep strike to send his sabres in to absorb the unleash hell.

    Round 2: Ogors

    Giving up the first turn paid off! I got a double turn and was able to send Kragnos across half the board (10″ move plus a 15″ charge), tackling the Epitome and engaging most of the backline heroes in combat. My hunter was able to breath ice on the archers, charge in, and take a few down before dying himself.

    Round 2: Hedonites

    To his credit, my opponent played out the rest of the round. They finest hour’d their Epitome and went in for the attack, but a finest hour and All Out Defense from Kragnos helped keep him on a +2 despite the rend, nullifying the combat phase for the most part and keeping his army out of range of their mortal wounds on 6 ability. With the Kragnos clapback imminent and him just barely avoiding being bracketed, my opponent conceded and we had a relaxing break afterwards. Sometimes its more fun to talk about Sigmar than to play, but them’s the dice.

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