Tag: touch of death

  • Invincible VS 100% Touch of Death Combos

    Invincible VS 100% Touch of Death Combos

    Invincible VS has come a long way since it was initially released. Instead of looping one move over and over in Conquest’s case or breaking the active tag system to achieve untechable combos, the standard is either focusing on resets, looping supers, or taking advantage of moves with extended hit stun to raw tag. Somehow the game has become crazier with the DLC characters despite nerfs to characters like Bulletproof and Invincible.

    True 100% Damage Combos

    The first season of downloadable fighters have been especially dangerous in terms of damage output. Angstrom is still new, so I was able to combine Titan’s charged 5M and Monster Girl’s Forward Assist to link a level 1 into his Ultimate attack.

    She needs it! Universa’s ability to subvert the normal damage scaling of combos by performing an innumerable amount of boost dashes causes some of the silliest combos in the game at the moment.

    The Immortal might have the most belligerent approach to neutral, but his ability to extend combos is equally insane. Talk about looping one move over and over until your opponent dies or gives up.

    Close Enough Combos

    Thanks to folks like Ball Tapper, Titan and Rex’s ability to extend combos with a raw tag and looped supers is no longer a closely held secret. This could probably be turned into a true 100%, but I was okay with 98% for now.

    Before Ball Tapper joined my stream and told me about Universa’s ability to combo into and out of her install super, my best Universa combo took a LOT of effort and only missed the 1000 damage mark.

    Although he changed recently, Powerplex has always been a powerhouse in regards to damage. This 90% combo takes advantage of his old tools, but I’ll explore the changes soon.

    Show Me What You Got!

    What combos are you proud of in Invincible VS? Let me know in the comments below.

  • Invincible VS – Combo Videos & Clips

    Invincible VS – Combo Videos & Clips

    It’s been a while since I’ve posted a new combo video or clip compilation on here, but that’s because I haven’t been making them. Invincible VS is my latest obsession, despite it’s shortcomings. The combo system offers a lot of creativity and exploration, which has kept me logged in to training mode every week trying to improve my ranked play and find cool little interactions to show off on Blusky.

    If you’d like to see a playlist of the Invincible VS videos I’ve produced so far, you can find it on Youtube. In the meantime, here are a few highlights:

    Japanese Technology

    Two Japanese players (and apparently a Nen Impact player from the US) brought secret tech to EVO 2026 that helped them both reach top 8 in Invincible VS. The technique has since been patched out, but it involved transitioning to a state where you can active tag but the opponent can’t respond. This led to ridiculous touch of death combos, which were clearly unintended.

    I experimented with what the technique could lead to without necessarily abusing it for an un-reactable 100% combo.

    Big Damage

    Invincible VS was just fine without the Japanese tech, with many characters being able to touch of death or do 80-90% damage combos without abusing the tag mechanic. Even starting with a normal grab doesn’t seem to scale the combo significantly.

    Bulletproof, one of the game’s most damaging fighters was known for doing touch of death combos in tournament. They were nerfed, but it hasn’t seemed to stop their momentum in competitive play.

    Similar to Bulletproof, Allen the Alien has a rekka special move (one that can be repeated up to 3x) that leads to devastating damage and mix-up potential. This combo led to a change in how assist cooldowns work to avoid it being an infinite.

    Omni-man doesn’t need to abuse glitches or assist cooldowns to absolutely unload damage on his opponents.

    Looping Super Attacks

    Invincible VS took a big departure from the Marvel vs Capcom trope of being able to Delayed Hyper Combo (DHC) between fighters’ super attacks with their combo tag system. To combo between two fighter’s super attacks, Invincible VS asks you to first combo tag at the risk of being burst by the opponent.

    One fighter can combine multiple of their own supers without using the combo tag system, however. Depending on the team, certain characters like Conquest, Powerplex, or Atom Eve can do massive damage by linking assists between level 1 supers and ending in an Ultimate attack.

    Silly Little Combos

    Not everything needs to be an optimal bread and butter combo or a touch of death. Sometimes combos can just be neat little exhibitions of what is possible in any given fighting game.

    I’ll hopefully update this post if I manage to make more Invincible VS combo videos, but in the meantime check out my Blusky for combo videos and clips that may not make the cut.

    Expect me to write an Invincible VS review eventually. Watch this space.