Magic Lessons for Fighting Game Developers

Magic: the Gathering’s most prized treasure, Mark Rosewater, presented a panel at CDC called “20 Lessons from 20 Years of Magic.” His speech focused on various aspects of game design lessons that he had learned over his tenure at Wizards of the Coast, but many can apply to fighting games as well. Please excuse me asContinue reading “Magic Lessons for Fighting Game Developers”

When It’s Okay to Go Home Again… Or How to Learn to Love Maintenance Mode

With no end to the pandemic in sight, I’ve found myself delving into MMORPGs in my spare time. Whether it’s Guild Wars 2 or World of Warcraft Vanilla, I always compared them to my time spent in Telera. Eventually, I decided to play my favorite MMO rather than playing games that offer similar experiences withContinue reading “When It’s Okay to Go Home Again… Or How to Learn to Love Maintenance Mode”

Remnant: From the Ashes – Review

In a world where every game is at some point inevitably compared to Dark Souls, it’s understandable why it took me this long to give Remnant: From the Ashes a try. “It’s Souls with guns!” people would say to me. I’ve slogged through enough Souls-likes that I need more than just the lure of the next bonfire and relentlessly punishing gameplay to win my attention. Thankfully, Gunfire Games manages to find a graceful balance between drawing inspiration from other games and improving upon the foundation they’ve already set.

WAAAARRRRGGHHHH – Warhammer Online: Age of Reckoning Review

While I’ve never officially studied law, I recognize the effects that intellectual property rights have had on the preservation of gaming history. This is why I’ve supported private servers for MMORPGs for years, namely because profits stand in the way of maintaining important video gaming artifacts as they were intended to be played. MMOs thatContinue reading “WAAAARRRRGGHHHH – Warhammer Online: Age of Reckoning Review”

5 MMO Lessons from the Success of WoW Classic

If you had told me in 2004 that in fifteen years World of Warcraft would be re-released to as much fanfare if not more than modern MMOs, I probably wouldn’t have believed you. At the time, WoW seemed like a natural extension of the success of Warcraft 3, but it would be impossible to correctlyContinue reading “5 MMO Lessons from the Success of WoW Classic”