Call of Duty: Modern Warfare – The Ultimate Christmas Guilty Pleasure

Despite my lukewarm response upon its initial release in 2008, I have kept up the tradition of playing Call of Duty: Modern Warfare exclusively during the winter holiday season for years now.

Tom’s 2019 Games of the Year

‘Tis the season to reflect on the past 11 months, including all of the games we’ve played along the way. With everything else going on in the world around us, it’s sometimes nice to focus on the things that bring us together through mutual enjoyment and appreciation. Since I’m not a stickler for rules, I’llContinue reading “Tom’s 2019 Games of the Year”

Ode to the Barrens – Classic WoW Zone Design

When it comes to Vanilla World of Warcraft leveling zones, two stand out the most: Westfall and the Barrens. Each represent the 10-20 leveling experience for both Alliance and Horde respectively. While Westfall was one of the first leveling zones developed for WoW, it’s easy to see how much love and care went into theContinue reading “Ode to the Barrens – Classic WoW Zone Design”

5 Ways that Rift Lives on in Guild Wars 2

(Guild Wars 2: Icebrood Saga – ArenaNet) As I’ve mentioned repeatedly before, Rift is one of my favorite MMORPGs. Sadly, I don’t expect to revisit Telara anytime soon, given that the game has long since transitioned to being free-to-play and entered what is effectively a maintenance mode. Another MMORPG has caught my eye, however; IContinue reading “5 Ways that Rift Lives on in Guild Wars 2”

The Delicate Balance of Complexity Allowance

Game design is often a juggling act involving complexity and the audience’s attention. Every game needs some level of complexity to evoke specific emotions in their players, but humans only have a finite amount of attention that they can (or want to) give to your game at any given moment. Each specific element of aContinue reading “The Delicate Balance of Complexity Allowance”