Merfight Combo Videos – Indie Fighting Game Prototype

If I had to describe myself as a fighting game player, I would call myself a lab rat. I enjoy nothing more than to sit down in training mode with a new fighting game and explore the mechanics of combat. This is why it is such a pleasure to be able to play Mattrified Games’Continue reading “Merfight Combo Videos – Indie Fighting Game Prototype”

The Delicate Balance of Complexity Allowance

Game design is often a juggling act involving complexity and the audience’s attention. Every game needs some level of complexity to evoke specific emotions in their players, but humans only have a finite amount of attention that they can (or want to) give to your game at any given moment. Each specific element of aContinue reading “The Delicate Balance of Complexity Allowance”