Author: tomgoldrick

  • The Boys – Season 1 Review

    The Boys – Season 1 Review

    (The Boys – Amazon Studios)

    As apprehensive as I was to give Jeff Bezos another dollar, Amazon’s marketing campaign for their latest origin series, The Boys, worked like a charm. After watching the trailer (where a Flash-esque superhero accidentally runs into a citizen at Mach-speed, turning her instantly into jelly), I was immediately intrigued. The theme of superheroes pushed to the brink and forced to contend with real-world consequences may not be new, but The Boys treads familiar ground in a way that both pays homage to classic comic book stories while also exploring lots of new ideas due to a significant change in perspective and a much darker tone. That same tone and focus on adult situations may also be a deal-breaker for a few, but anyone who can wince through the gory special effects is in for a thrilling and thought-provoking ride.

    The Boys quickly introduces us to its main character, Hughie, who is as goofy and awkward as his name suggests. A traditional fish out of water story quickly ratchets up the stakes as our protagonist’s girlfriend is accidentally killed right before his eyes (remember that girl I mentioned earlier?), which sends him on a quest for revenge against the most popular superheroes of the city, The Seven. Hughie ends up joining a group of criminal vigilantes called the Boys who collectively seek justice against the superhumans. This comic book adaptation could have easily been another “what if Superman was bad?” story beat-for-beat, but instead, it took plenty of opportunities to explore just how brutal and bizarre the world would actually be with superheroes flying about.

    Like any good ensemble superhero story, the characters are the core of the plot in The Boys. There is no giant laser beam in the sky or evil alien empire menacing Earth. It turns out that superheroes would be total dicks if they were real, and The Boys pulls no punches in explaining just how corrupt they would become in modern-day corporate-run America. The fact that this series was released in 2019 is no accident, and the political and philosophical overtones are both pertinent to today’s issues and expressed eloquently enough to not be patronizing. 

    Homelander, this story’s amalgamation of Captain American and Superman, is a perfect poster boy for a series intent on exploring complex topics such as nationalism, morality, war, religion, sexism, and corporate greed. He’s the asshole that you love to hate, but that doesn’t mean that our protagonists are much better off. Hughie’s mentor, played by Kyle Urban, is the quintessential foul-mouthed anti-hero. We’re clearly meant to cheer for the namesake group of vigilantes, but The Boys rack up quite a body count as well. Frenchie and Mother’s Milk round out the rest of the crew, making for a large range of interesting characters who each get their own room to breath in the complex world that the show presents. Out of all of them, however, Hughie ended up being my favorite given his propensity for transforming his own incompetence into a form of superpower when things start to go south.

    As is expected of a modern show with significant financial backing, The Boys doesn’t wrap up all of the questions it poses by the finale, expecting the story to continue through for another season. What we do get, however, is a satisfying ending that made me want to rewatch past episodes to find any clues I might have missed. If the goal of the show was to make me want to immediately read the comics, it’s done its job in spades. The fact that I was already knee-deep in Wikipedia articles before I finished the last episode should tell you something about how far I’ve fallen into the rabbit hole.

    If you’re looking for a raunchy, gory, thoroughly adult-themed superhero show to binge and you already have an Amazon Prime subscription, I recommend you take the time to watch the series from beginning to end. The Boys won’t be for everyone, but those who can stomach what it has to offer will enjoy its complex and dynamic characters, thrilling plot, and twists and turns that will keep you smashing “Next Episode” after every shocking cliffhanger.

  • Power Rangers: Battle for the Grid v1.6 100% Combos

    Power Rangers: Battle for the Grid v1.6 100% Combos

    Hey y’all! I’ve been busy playing a lot of Power Rangers: Battle for the Grid lately, so I decided to create a few touch of death combo videos for my new team of Jason (Red Ranger), Goldar, and Udonna. I hope you enjoy these as much as I enjoyed making them:

    Goldar 100% Damage Corner Combo

    I recently picked up Goldar because of his assist, oppressive normals, and flight shenanigans. His damage potential in the corner is pretty on par for the cast, but his power in the neutral by himself or as an assist makes him stand out. This combo takes advantage of Jason’s OTG assist.

    Udonna 100% Damage Corner Combo

    Udonna has been my girl since day 1, but patch v0.6 has given her a lot of new tools to keep up with the rest of the cast. She can now combo after her super and OTG with her forward special and sweep.

    Jason (Red Ranger) 100% Damage Combo

    Like Goldar, I picked up Jason recently because he’s easy to use, deals tons of damage, and has lots of utility as an assist. This combo can start anywhere and leads to your opponent dying for 3 bars and a Goldar assist.

    I highly suggest you try out Power Rangers: Battle for the Grid if you enjoy the Rangers franchise, versus-style fighting games, or fun and flexible combo systems. Check it out!

  • Ode to the Barrens – Classic WoW Zone Design

    Ode to the Barrens – Classic WoW Zone Design

    When it comes to Vanilla World of Warcraft leveling zones, two stand out the most: Westfall and the Barrens. Each represent the 10-20 leveling experience for both Alliance and Horde respectively. While Westfall was one of the first leveling zones developed for WoW, it’s easy to see how much love and care went into the development of the area. There are long quest chains that tell the story of a gang of bandits and a global conspiracy, as well as smaller, more charming quests that litter the zone. The Barrens, on the other hand, stays relatively true to its name; it’s pretty barren when you get down to it.

    That being said, there is still a large population of the World of Warcraft community (especially those who frequent private servers to get their vanilla fix) that holds the Barrens close to their heart. Nostalgia is a helluva drug, but there might also be something beneath the rose colored glasses worth exploring to discover what made Barrens such a beloved leveling zone, despite it’s obvious short comings.

    5. Crossing the Plains

    One of the biggest complaints about The Barrens (both from the developers and from many players) was that there was far too much walking for a 10-20 zone. Without a mount, having to cross the entire zone on foot could be tedious, running from quest givers in the Crossroads, Ratchet, and Camp Taurajo to their requested destinations across the wild plains. Not only are these areas nearly flat and devoid of vegetation (except for a few oasis scattered around), but what they are heavily populated with is mobs that want to kill you dead.

    In this way, the Barrens is a great example of what made vanilla World of Warcraft so immersive. The wide, open plains reward exploration, provide a unique sense of scale to the world, and offer a wholly unique aesthetic to what we were used to seeing in traditional high fantasy fiction. Despite what modern game design might describe as “barriers to entry” that need to be improved by “quality of life” changes, vanilla World of Warcraft thrives when the player feels like part of a larger world. Sometimes these aspects of Azeroth can be annoying (.e.g Getting stuck on a continent with no idea where to go, etc), but they can often make the results of your labor feel all the more rewarding.

    4. Flight Paths

    On a similar note, thanks to the lack of mounts for players before level 40, the Barrens is a great opportunity to show off Kalimdor in all its glory from above. Flight paths (WoW’s version of taxi cabs or Uber) offer players a great view of the plains, the tops of mountains, and the luscious oasis that pop up throughout the Barrens. Once again, forced downtime (a mechanic that is often considered a sin among modern MMO designers) offers players time to reflect on their quests, plan for their future adventures, and take in all that the world has to offer. Flight paths offer this in spades, giving players a new perspective on the world around them and, perhaps, providing enough of an incentive to explore newfound opportunities while traveling by air.

    3. Wailing Caverns

    World of Warcraft’s instanced Dungeons are almost as much as a part of Azeroth as the open world is. This is especially true of early leveling dungeons, like Deadmines and Wailing Caverns, as they introduced newbies to group content and provided plenty of opportunities for player killers to wreck havoc on the PvE-focused populace. Wailing Caverns is a spectacular dungeon that represents a lot of firsts for fledgling Horde players; not only is it the first dungeon most Orcs, Trolls, Tauren, and Undead come across where they’re in danger of being ganked by Alliance players but it also blurs the line between instanced and open-world dungeon content. Although the maze of caverns can often feel tedious after a few runs through, WC will forever be pillar for why the Barrens is such a memorable leveling zone.

    2. The Crossroads is Under Attack!

    Along a similar train of thought to the Wailing Caverns, the corresponding central quest hub, called the Crossroads, was a bastion for early-WoW world PvP. Low and high level characters alike would duke it out over control of the Horde leveling town. Having quick access by way of the neutral town of Ratchet, Alliance players were given a perfect opportunity to gank unsuspecting Horde lowbies. As is a common pattern for content that stands out in vanilla WoW as particularly memorable, the Crossroads was a hot bed for player interaction, both in group questing and group debauchery and it will forever be synonymous with the pleasures of leveling a Horde toon.

    1. Flavor of the Horde

    One of the most charming factors that brought me to World of Warcraft initially was how different the Horde felt as opposed to other, more traditional high fantasy stories. Most games didn’t revolve around the ugly monsters or the more mundane aspects of life as an orc. The Barrens provides a perfect example of the diverse background of the Horde, giving players a more calm, nature-focused lens through which to view the warriors clans from Orgrimmar. From the scattered outposts to the shimmering oasis, the Barrens will forever be a quintessential part of the leveling experience for Horde players, and as such, outlives whatever perceived flaws designers may have attributed to it over the years. Creating a flat, barren space doesn’t sound like a recipe for game environment success, but the Barrens achieved the nearly impossible.

  • Zombieland: Double Tap – Review

    Zombieland: Double Tap – Review

    (Zombieland: Double Tap – Columbia Pictures)

    Rarely does a sequel so accurately leave me with the same feeling as its predecessor as I’m walking out of the theater. In Zombieland: Double Tap, Columbus, Tallahassee, Wichita, and Littlerock are back, albeit a little older, and ready to take on the undead hordes that have laid waste to the contiguous United States of America. In similar fashion to the Terminator franchise that it so often references, this second romp through the apocalypse treads familiar ground while deviating only slightly from the core elements that made the original so popular. Instead of going on a road trip to Hollywood, our survivors decided to turn the White House into a zombie-fortress and visit Graceland to fawn over Elvis memorabilia. The pattern is perfectly apparent as the opening credits roll, once again matching slow-motion zombie battles with Metallica except with slightly crappier CGI and editing.

    What Zombieland: Double Tap does well is deliver on a simple, comedic zombie road trip movie. Butchering the undead is as entertaining as ever and the survivors are just as charming as they were nearly a decade ago, but if you were expecting an evolution on the formula, Double Tap offers more of the same. In that way, the sequel actually improves on the foundation that the original Zombieland set. While the first film abandoned the zombie survival rules gimmick about halfway through its runtime, Double Tap doubles down on the idea by keeping it going throughout the film, even going so far as to introduce a second character that also obsesses about a set of commandments for staying alive.

    The new characters this time around are all welcome additions, especially given how homogenous the original cast was, but like everything else in this series, they aren’t left with much to do or say that’s of much consequence. If The Big Lewbowski was a movie about nothing, Zombieland and its sequel really want to be about something but, either due to budget restraints or severely limited scope, fail to create characters or plot arcs worth caring about. Double Tap makes up for this somewhat by keeping me laughing throughout, regardless of whether I’m laughing with the movie or at it.

    Verdict: Definitely worth seeing if you enjoyed the first, but otherwise forgettable.

  • Merfight Combo Videos – Indie Fighting Game Prototype

    Merfight Combo Videos – Indie Fighting Game Prototype

    If I had to describe myself as a fighting game player, I would call myself a lab rat. I enjoy nothing more than to sit down in training mode with a new fighting game and explore the mechanics of combat. This is why it is such a pleasure to be able to play Mattrified Games’ newest 2D fighting game project, Merfight, in an early stage of development. Given the opportunity, I created a few combo videos to demonstrate what I’ve found so far in the 4.1 version of the game, which you can find below:

    Merfight 4.1 Combo Video

    This video covers a few combos for Gigi, Bolt, Strike, and Arctina. I decided to leave Atlas for his own video, which prompted me to create videos for each of the characters. Expect more coming soon.

    Atlas is a really interesting character, especially when it comes to using Rush Gems to cancel his specials and extend his combos.

    Strike is an interesting mix of a rush down character and a grappler. He has great combo potential, but can mix-up his opponents with grab resets as well.

    Bolt is one of my favorite fighters so far. Not only does he have charged versions of his specials, but he has uncharged ones as well, meaning that he can throw out weaker versions of his specials moves while walking or jumping forward.

    Gigi has a lot of tools in her move list including linking normals, repeated wall and ground bounces, repeatable supers, and much more. Check the video out below!

    As a rekka character, Arctina has a very unique feel to her combos. Having an oki trap in addition to strong pokes and pressure means that once she gets a hit, she’ll have interesting oki mix-ups afterward.

    Finally, here’s a little video I made after Matt (the developer) mentioned that he would be introducing damage scaling during combos. I wanted to see what kinds of 100% damage combos were possible and the results were pretty shocking.

    If you like what you see and want to support Mattrified Games, follow him on Twitter @mattrified and check out the game here.