During these trying times, I’ve found myself taking solace in the training mode of my favorite fighting game to lab, Ultimate Marvel vs Capcom 3. While my combos may not be perfectly optimal or stylish, I tried to take a different character/team for a spin each day and see what I could come up with. If you’re interested to see some lower tier representation rather than the same Dante/Vergil/Zero THC combo over and over, then check out my two latest combo videos below.
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Hey y’all! I’ve been busy playing a lot of Power Rangers: Battle for the Grid lately, so I decided to create a few touch of death combo videos for my new team of Jason (Red Ranger), Goldar, and Udonna. I hope you enjoy these as much as I enjoyed making them:
Goldar 100% Damage Corner Combo
I recently picked up Goldar because of his assist, oppressive normals, and flight shenanigans. His damage potential in the corner is pretty on par for the cast, but his power in the neutral by himself or as an assist makes him stand out. This combo takes advantage of Jason’s OTG assist.
Udonna 100% Damage Corner Combo
Udonna has been my girl since day 1, but patch v0.6 has given her a lot of new tools to keep up with the rest of the cast. She can now combo after her super and OTG with her forward special and sweep.
Jason (Red Ranger) 100% Damage Combo
Like Goldar, I picked up Jason recently because he’s easy to use, deals tons of damage, and has lots of utility as an assist. This combo can start anywhere and leads to your opponent dying for 3 bars and a Goldar assist.
I highly suggest you try out Power Rangers: Battle for the Grid if you enjoy the Rangers franchise, versus-style fighting games, or fun and flexible combo systems. Check it out!
If I had to describe myself as a fighting game player, I would call myself a lab rat. I enjoy nothing more than to sit down in training mode with a new fighting game and explore the mechanics of combat. This is why it is such a pleasure to be able to play Mattrified Games’ newest 2D fighting game project, Merfight, in an early stage of development. Given the opportunity, I created a few combo videos to demonstrate what I’ve found so far in the 4.1 version of the game, which you can find below:
Merfight 4.1 Combo Video
This video covers a few combos for Gigi, Bolt, Strike, and Arctina. I decided to leave Atlas for his own video, which prompted me to create videos for each of the characters. Expect more coming soon.
Atlas is a really interesting character, especially when it comes to using Rush Gems to cancel his specials and extend his combos.
Strike is an interesting mix of a rush down character and a grappler. He has great combo potential, but can mix-up his opponents with grab resets as well.
Bolt is one of my favorite fighters so far. Not only does he have charged versions of his specials, but he has uncharged ones as well, meaning that he can throw out weaker versions of his specials moves while walking or jumping forward.
Gigi has a lot of tools in her move list including linking normals, repeated wall and ground bounces, repeatable supers, and much more. Check the video out below!
As a rekka character, Arctina has a very unique feel to her combos. Having an oki trap in addition to strong pokes and pressure means that once she gets a hit, she’ll have interesting oki mix-ups afterward.
Finally, here’s a little video I made after Matt (the developer) mentioned that he would be introducing damage scaling during combos. I wanted to see what kinds of 100% damage combos were possible and the results were pretty shocking.